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Post by Todd Robinson on Mar 15, 2005 11:30:15 GMT -5
I just noticed the 7-11/Mystery 7 position #5 (bottom center) turns into a pyramid logo immediately after turning. Sorry if this was mentioned before. Joe That's what it's supposed to do, right?
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Post by Joe Lourenco on Mar 15, 2005 13:01:11 GMT -5
That's what it's supposed to do, right? It turns to display "7-11/Mystery 7" but then instantly becomes the pyramid logo as the bell rings instead of flashing "7-11/Mystery 7". If someone else notices this, please back me up! Joe
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Post by Todd Robinson on Mar 15, 2005 13:43:17 GMT -5
Hmm...I'm not sure how that's happeneing. It's supposed to be set to turn to the 7-11/M7 side, flash, and ring, but there's supposed to be at least a 10-15 second break until it turns back to the Pyramid side. Is anyone else having this problem?
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Hiro Nakano
New Member
Anime's #1 Game Show Contestant
Posts: 28
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Post by Hiro Nakano on Mar 15, 2005 15:08:07 GMT -5
I'm having that problem with trilon #6 (lower right) -- it turns to the 7-11/Mystery 7 position, and then right when it's fully revealed, the pyramid logo covers it up. I have not tried it with trilons 1 (top), 4 (lower left) or 5 (lower centre) yet.
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Post by Joe Lourenco on Mar 15, 2005 15:16:25 GMT -5
I'm having that problem with trilon #6 (lower right) -- it turns to the 7-11/Mystery 7 position, and then right when it's fully revealed, the pyramid logo covers it up. I have not tried it with trilons 1 (top), 4 (lower left) or 5 (lower centre) yet. I just tried all 6 positions, and it looks like 5 and 6 are having the same problem. Joe
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Post by Chris Lemon on Mar 15, 2005 18:22:32 GMT -5
I just tried all 6 positions, and it looks like 5 and 6 are having the same problem. Joe I can back this up, it happens in both games, as well. And when it DOES work as advertised (say, position 4) as soon as the flashing stops, it turns to the Pyramid side after about five seconds, or about nine from the instant you select it initially. Excellent catch, Joe!
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Post by Chris Lemon on Mar 15, 2005 18:27:41 GMT -5
Another bit I just caught....when the clock expires during a round, the "Press Home" warning appears in the top center, where the clock was. For the sake of discretion and continuity, that warning should be in the lower right corner where it appears in all other instances.
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Post by whoserman on Mar 15, 2005 20:21:00 GMT -5
And when it DOES work as advertised (say, position 4) as soon as the flashing stops, it turns to the Pyramid side after about five seconds, or about nine from the instant you select it initially. Personally, I see no harm in that. I assume that's what you would see the board do if the camera didn't cut off it.
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Post by Chris Lemon on Mar 15, 2005 21:32:03 GMT -5
Personally, I see no harm in that. I assume that's what you would see the board do if the camera didn't cut off it. I don't either, in fact I think it's perfect, but Todd was saying it was supposed to be at least 10-15 seconds, and I wanted to make sure he knew how it was actually timing out. It certainly works for me how it is.
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jeffp
New Member
Posts: 24
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Post by jeffp on Mar 16, 2005 0:14:43 GMT -5
I just fixed all of the tiebreaker data files by filling in the missing ampersands and made both main game rounds end in a tie in regulation. The tiebreaker categories for the first half work fine with no problems, but if the tiebreaker is necessary in the second half, the tiebreaker categories from the first half repeat...in other words, for the game 2 tiebreaker, the software is going to the tie1 and tie2 files in the game1 folder when it should have gone to the tie1 and tie2 files in the game2 folder.
In addition, I spent this evening watching my tape of March 2002's Golden Pyramid Awards marathon, and I now have knowledge of how they determine who goes first in the second front game...the side that won the first front game goes first in the second front game...in other words, since the civilian players switch desks during the transition from the first WC to the second front game, the side with the civilian who lost the first front game goes first.
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Post by marshallfeud on Apr 19, 2005 14:03:20 GMT -5
I'm not sure if this was mentioned before or not (I scanned the previous posts and couldn't find it). When I edited the files included in RC2a and saved them over what was originally there, and played the front game, the categories for trilons 2 & 3 are reversed. In other words, when you chose the 2nd category, the 3rd category's title is displayed but you play list 2. Does this make sense? Basically, the category titles for #2 & #3 are switched around when displayed.
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Post by Joe Lourenco on Apr 19, 2005 16:18:43 GMT -5
I'm not sure if this was mentioned before or not (I scanned the previous posts and couldn't find it). When I edited the files included in RC2a and saved them over what was originally there, and played the front game, the categories for trilons 2 & 3 are reversed. In other words, when you chose the 2nd category, the 3rd category's title is displayed but you play list 2. Does this make sense? Basically, the category titles for #2 & #3 are switched around when displayed. The way the categories in the front game are set up now is: 1 3 24 5 6 However, the 7/11 positions are: 1 2 34 5 6 The clues shown after choosing either category #2 or #3, however, match up to its title when I tested it. Good eye, marshallfeud. Joe
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Post by Todd Robinson on Apr 20, 2005 7:19:04 GMT -5
Ooohhhh....awesome catch. Let me check that out and see what's going on. Thanks for catching this!
And on the subject of the 7/11/Mystery 7 trilon acting different for trilons 5 and 6, that problem has been fixed.
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