WesternEstates
Full Member
You know what you look like to me with your cheap bag and your bad shoes............................
Posts: 238
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Post by WesternEstates on Jul 14, 2004 12:54:46 GMT -5
I'm pretty sure "7-11" and "Mystery 7" are a given but I was just wondering if you will be using the "Gamble for a grand" or "Double trouble" bonus cards in the game?
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Post by Todd Robinson on Jul 14, 2004 13:27:57 GMT -5
I know this might sound crazy but I've never heard of the last two said bonus cards. What are they, when were they used, and where in the game did we see this?
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WesternEstates
Full Member
You know what you look like to me with your cheap bag and your bad shoes............................
Posts: 238
|
Post by WesternEstates on Jul 14, 2004 13:45:08 GMT -5
I know this might sound crazy but I've never heard of the last two said bonus cards. What are they, when were they used, and where in the game did we see this? I don't know if you ever saw the John Davidson version of $100,000 pyramid. It was on during the '91-'92 season. Everything was pretty much identical (Including the set). The only diffrence was they included the two new cards in addition to the 7-11 and mystery seven. Here's how they worked. Gamble For A Grand - A team can elect to convey the 7 words in less than 25 seconds if they do they win a $1,000. Double Trouble - a set of two subjects (each team would have to pick one) bearing 7 two-word (but otherwise unrelated) phrases, and winning $500 if completed in an expanded time limit of 45 seconds.
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