|
Post by Todd Robinson on Oct 12, 2004 12:46:05 GMT -5
Quick question for those who know this rule regarding the $100,000 Pyramid game only:
In case of a tie, they went to a tie-breaker round. I know at least they used two separate questions, one for each team. If they tied at the end of these questions, the winner was determined based upon how much time was left on the clock. That much I do know.
What I don't know is who went first, the team that started the round?
Another question: after the first team plays the bonus round (Winner's Circle), would they go first for the next half of the front game or would the team that didn't go to the Winner's Circle? Or would they alternate with the team that started the first part of the front game?
Any help regarding these rules would be greatly appreaciated. Unfortunantly, I don't recall some of these rules!
|
|
|
Post by marshallfeud on Oct 12, 2004 13:52:54 GMT -5
If I remember correctly, the civilian contestant that did not play in the bonus round in the first half went first to begin the second front end game.
|
|
Juwse
New Member
Posts: 49
|
Post by Juwse on Oct 12, 2004 19:07:42 GMT -5
Ok, the first one I know for sure. The team that caused the tie goes first. As for the other I really don't know for sure.
|
|
|
Post by bmhedgehog on Oct 15, 2004 0:51:36 GMT -5
In a tie breaker the team who caused the tie goes first, then they have a choice between 2 letters and describe words that start with that letter. Team with the most points (or team to complete the 7 words in the fastest time, cant remember which) would go on to the Winners Circle.
After the Winner Circle they do what they do now in Osmond's Pyramid is they swtich celebs/contestants before the start of the second half of the game.
|
|
|
Post by marshallfeud on Oct 15, 2004 8:54:50 GMT -5
bmhedgehog is correct. The tie-breaker winners were the team that either had more points (more words guessed correctly) or if there was a tie, the team that did it in the fastest amount of time. The second team to go in the tie-breaker always started with (1) 30 seconds if the other team did not get all 7 words or (2) the amount of time the other team completed the 7 words in (i.e. if team #1 did it in 23 sec., team #2 would start at 23 sec. instead of the normal 30). Not sure if the timer will be an issue but you may want to put in a control to allow the user stop the clock for various situations that may come up in the game (this would also be helpful in the new feuds you'll be doing as they frequently stopped the clock for laughter or confusion on the question). When using the Pyramid in the classroom, I'm already thinking of several situations in which we may need to stop the clock. If you don't need to stop the clock in a game, you'd never push the button. So really, you'd only use the control if you needed to. Speaking of the timer, Todd, if possible, could you put a "time" option at the beginning of the game to determine the amount of time allowed for the front game (30 sec. in Clark's version, 20 in Osmond's version) and an option for the end game as well. These could be set at a default and if the user needed to change them, they would be able to. (Ex: If I needed to set the bonus round at 90 sec. & the front game at 45 sec. for my kids, it would be possible). This may make the game more useable for more situations and people.
|
|
Grey
Full Member
I feed off of energy. I need your strength to live.
Posts: 172
|
Post by Grey on Oct 15, 2004 15:33:13 GMT -5
Speaking of the timer, Todd, if possible, could you put a "time" option at the beginning of the game to determine the amount of time allowed for the front game (30 sec. in Clark's version, 20 in Osmond's version) and an option for the end game as well. These could be set at a default and if the user needed to change them, they would be able to. (Ex: If I needed to set the bonus round at 90 sec. & the front game at 45 sec. for my kids, it would be possible). That sounds like a great idea, IMO. I don't know how feasible it will be to implement that kind of timer in Flash. It'd be easy in C++, but that's another creature. The shadow that appeared with the clock (and other superimposed items) can be done with a simple text effect. That'll also run into the original FFPS, as there wasn't an "outline" per se with the timer, although someone might prove me wrong, it was a simple shadow. The text for the FFPS timer can be done easily with the Eggcrate I font. Also, Todd, if you would like Arial Black for the FFC timer, I have that as well. It would probably have a better "real show feel" than plain Arial. 'course, it's up to you.
|
|
|
Post by Todd Robinson on Oct 18, 2004 8:08:58 GMT -5
bmhedgehog is correct. The tie-breaker winners were the team that either had more points (more words guessed correctly) or if there was a tie, the team that did it in the fastest amount of time. The second team to go in the tie-breaker always started with (1) 30 seconds if the other team did not get all 7 words or (2) the amount of time the other team completed the 7 words in (i.e. if team #1 did it in 23 sec., team #2 would start at 23 sec. instead of the normal 30). ... Speaking of the timer, Todd, if possible, could you put a "time" option at the beginning of the game to determine the amount of time allowed for the front game (30 sec. in Clark's version, 20 in Osmond's version) and an option for the end game as well. These could be set at a default and if the user needed to change them, they would be able to. (Ex: If I needed to set the bonus round at 90 sec. & the front game at 45 sec. for my kids, it would be possible). This may make the game more useable for more situations and people. For this software's initial release, I do not plan on giving timer options. I'm on a pretty tight schedule to release this program by the end of this week in beta test form. Adding options and other additions will push back production time even more than they have been already. The timer, as simple as it may seem, is a little tricky. Since Flash has no way of drawing the black border around fonts I have to use a graphic for each digit. Flash has to cycle through the pre-drawn graphics, hopefully once a second. I think we also have to consider classic game show preservation as well. It took a while to talk myself into allowing the game scores in Pyramid to overlay the action on the screen because it doesn't look that way on TV. I'm even more hesitant to change the rules of a game formula that works so well already. As far as featuring options to change the game rules to match Osmond's Pyramid and versions of the game prior to this version, keep in mind that this is $100,000 Pyramid. marshallfeud, I like your ideas despite my reasoning on the situation. And I would like to add these options to my game at a later date. If I have some time left over, I just may be able to add these options before public release. Thanks for your input, everyone!
|
|
Juwse
New Member
Posts: 49
|
Post by Juwse on Oct 18, 2004 9:31:41 GMT -5
You're welcome
|
|
|
Post by marshallfeud on Oct 18, 2004 10:27:58 GMT -5
For this software's initial release, I do not plan on giving timer options. I'm on a pretty tight schedule to release this program by the end of this week in beta test form. Adding options and other additions will push back production time even more than they have been already. The timer, as simple as it may seem, is a little tricky. Since Flash has no way of drawing the black border around fonts I have to use a graphic for each digit. Flash has to cycle through the pre-drawn graphics, hopefully once a second. I think we also have to consider classic game show preservation as well. It took a while to talk myself into allowing the game scores in Pyramid to overlay the action on the screen because it doesn't look that way on TV. I'm even more hesitant to change the rules of a game formula that works so well already. As far as featuring options to change the game rules to match Osmond's Pyramid and versions of the game prior to this version, keep in mind that this is $100,000 Pyramid. marshallfeud, I like your ideas despite my reasoning on the situation. And I would like to add these options to my game at a later date. If I have some time left over, I just may be able to add these options before public release. Thanks for your input, everyone! Todd--Thanks for the response. I'm extremely excited that the test version will be out by the end of this week (hopefully). As far as the timing options, I apologize that I didn't state that hopefully these could be included at a later date. I certainly did not mean to imply that these should be included right away. Thanks for the future consideration and I anxiously look forward to the first release of $100K Pyramid!
|
|
|
Post by Todd Robinson on Oct 18, 2004 11:59:30 GMT -5
As far as the timing options, I apologize that I didn't state that hopefully these could be included at a later date. No apology is necessary. You certainly weren't demanding or critical. I appreciate the feedback, actually.
|
|