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Post by Robbie on Feb 23, 2004 22:38:21 GMT -5
So, what other projects are ya thinking about, Todd?
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Post by Todd Robinson on Feb 24, 2004 10:53:15 GMT -5
I've put a lot of thinking into this. Three projects I know for sure I'll make an honest attempt at are: Family Feud Challenge $100,000 Pyramid Match Game Game Shows I've considered for the future (in order): Lingo Wheel Of Fortune Jeopardy Press Your Luck Millionaire A few problems I have are limitations with Flash. I can make Flash do a lot of things but games that require a lot of text input (Jeopoardy and Millionaire) will not be easy for the average person to customize. Games like Wheel of Fortune can be played on CD already and look pretty good. Lingo and Press Your Luck are more realistic goals for me to reach in the future but I'm not sure of the demand for either of these. Another problem is I don't have a game show library that extends past Family Feud. I just don't have an interest in other shows like I do Family Feud. Except for Feud Challenge, $100,000 Pyramid and Match Game, take the rest of this post with a grain of salt. I don't know what's down the road ahead. Where do you see me a year or two from now? Or where would you like to see me? PS--I herby officially announce that Match Game is currently planned to begin development after $100,000 Pyramid.
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Post by Robbie on Feb 24, 2004 12:43:12 GMT -5
The only problem I see with MG is that it would be difficult for the normal person to add questions to the game. Same goes for Lingo. As for Jeopardy!, WoF, and WWTBAM, these games really have been done sooo many times before. I'd personally love to see you do a game that hasn't been created by anyone, such as Sale of the Century.
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Post by Todd Robinson on Feb 24, 2004 18:43:13 GMT -5
The only problem I see with MG is that it would be difficult for the normal person to add questions to the game. Same goes for Lingo. As for Jeopardy!, WoF, and WWTBAM, these games really have been done sooo many times before. I'd personally love to see you do a game that hasn't been created by anyone, such as Sale of the Century. I've never seen Sale of the Centry before. Keep in mind, I am not familiar with a lot of game shows. I stick with Family Feud and Match Game. I casually watch $100,000 Pyramid, Price is Right, WoF, and Jeopardy. Match Game would not be any harder to pull off than Family Feud. The only text you need would be for the Supermatch round and then you'd only need one string of characters. Just like Family Feud, the program doesn't have to know what the questions are because I NEVER display the questions on screen. Lingo would be the same. I could have all five-letter words come from the same text document if I wanted to. More thank likely, someone would write software to make text entry easy. The more I've thought about it, I want to stay away from recreating newer shows and stick with classics.
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Post by foex91 on Feb 24, 2004 22:39:37 GMT -5
For Press Your Luck, here's a good website where you can download a PC version of it. It's really good. I have this game installed on my PC. From what I remember, the games was created using Microsoft Visual Basic. www.crossbearer.com/
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Grey
Full Member
I feed off of energy. I need your strength to live.
Posts: 172
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Post by Grey on Apr 11, 2004 1:50:30 GMT -5
For Press Your Luck, here's a good website where you can download a PC version of it. It's really good. I have this game installed on my PC. From what I remember, the games was created using Microsoft Visual Basic. www.crossbearer.com/In this vein, I have game "controls" (much like your presentation software) for Whammy and PYL and a game of Lingo, all coming from this site: webrookie.multiservers.com Graphics aside, these are extremely good for use as presentation software. About the only thing that's bad about the Lingo game is that if you don't catch a typo until after you complete a word, you can't go back and fix it. If you have the most recent version (as of this message), your last-ditch effort to fix it is pushing the "Accept but don't add" button. And even then, it might accidentally work out in that contestant's/team's favor. BTW, I'd love to have a Wheel Presentation Software. I also have a slight inclination how much of a pain in the butt that would be to animate, since I did a PowerPoint version of the puzzle intro.
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Post by Robbie on Apr 11, 2004 9:58:33 GMT -5
How would a WoF presentation piece of software differ from just a regular game???
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Post by Todd Robinson on Apr 12, 2004 7:44:49 GMT -5
How would a WoF presentation piece of software differ from just a regular game??? I assume you mean "regular game" as the CD you buy off the shelf. The truth is, it probably wouldn't differ that much. That's why I probably won't be doing this.
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Grey
Full Member
I feed off of energy. I need your strength to live.
Posts: 172
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Post by Grey on Apr 13, 2004 19:52:30 GMT -5
How would a WoF presentation piece of software differ from just a regular game??? There are a few differences between a WoF presentation software and a store-bought game: 1. The ability to put together puzzles that could have a theme in them, as one would have total control over what the puzzles would be. 2. Using a custom wheel configuration which you could build or, if it's built into the program, using the program. 3. Actually having a feasible rendition of a toss-up puzzle. That, and you could actually use buzzers for it. No offense to BigJon, but sometimes the puzzles on his game don't add up to the right feel for the round. Not to mention that all of his v1.0 games should still be in the beta stages. Whether you find my argument compelling or not, I think it'd be really cool to have a WoF presentation program if it's done right.
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Post by vegitoth on Apr 16, 2004 19:41:22 GMT -5
ever had the thought of doing the price is right
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Grey
Full Member
I feed off of energy. I need your strength to live.
Posts: 172
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Post by Grey on Apr 16, 2004 20:10:45 GMT -5
ever had the thought of doing the price is right Just one question about that... just how many games do they have?! I'm pretty sure that the number of games (both past and present) number close to 100 (if not even more). Honestly, not even I would try to do something like that. Besides, there's a good-quality version at BigJon's site.
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Post by vegitoth on Apr 17, 2004 8:11:44 GMT -5
Just one question about that... just how many games do they have?! I'm pretty sure that the number of games (both past and present) number close to 100 (if not even more). Honestly, not even I would try to do something like that. Besides, there's a good-quality version at BigJon's site. I counted em up and theres a total of 75 pricing games some of them ritired
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Post by Robbie on Apr 17, 2004 9:57:40 GMT -5
There are a few differences between a WoF presentation software and a store-bought game: 1. The ability to put together puzzles that could have a theme in them, as one would have total control over what the puzzles would be. 2. Using a custom wheel configuration which you could build or, if it's built into the program, using the program. 3. Actually having a feasible rendition of a toss-up puzzle. That, and you could actually use buzzers for it. No offense to BigJon, but sometimes the puzzles on his game don't add up to the right feel for the round. Not to mention that all of his v1.0 games should still be in the beta stages. Whether you find my argument compelling or not, I think it'd be really cool to have a WoF presentation program if it's done right. Well, some of the V1.0 games' codes have been lost, and the man doesn't have his entire life to work on these projects. In about one year he's cranked out over 20 games--- give him a break! If you don't like the games, don't play them, simple as that.
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Post by TV Favorites on Apr 17, 2004 13:29:07 GMT -5
I counted em up and theres a total of 75 pricing games some of them ritired . I counted a total of 97 pricing games, both active and retired. Source: gscentral.net/pricing1.htm
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Post by vegitoth on Apr 17, 2004 15:30:27 GMT -5
I went to that site too mustve miscounted thanks buddy youre a true friend
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