hotchocolate
Junior Member
Computer, game show are favorites show on tv
Posts: 97
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Post by hotchocolate on Apr 21, 2005 4:06:59 GMT -5
Hi Joe You’re welcome.
;D
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Post by Joe Lourenco on Apr 21, 2005 9:15:22 GMT -5
Geez, now *I* found a bug! When you save a game with the editor, the $300 category in the Winner's Circle adds an extra 2 characters ("&&", at first) to the end of the text. A newbie's work is never done... Let me fix this tonight. Joe
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Post by Chris Lemon on Apr 21, 2005 14:27:56 GMT -5
'Kay...I'm gonna hold off on the new version until this is fixed, then. I trust you'll post when it's fixed and ready. Hell of a job in a short time, Joe...I particularly like the smaller fonts. This one is really nice!
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Post by Joe Lourenco on Apr 21, 2005 15:33:38 GMT -5
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Post by Chris Lemon on Apr 21, 2005 16:00:22 GMT -5
Sorry to anyone who has been downloading and re-downloading this thing for the past few days. Here's the link again: Bah. Quality takes testing. I for one am happy to do it. Initial quickie testing looks good, but I'll put the fire to it with some Pyramid eps a little later. Just as an aside: wouldn't it have been easier programmatically to make it a radio button linked to the other six, and make it the default? Mind, it works great, but I'm not sure which one is more in line with MS's GUI guidelines. The radio button would require one less click, though of course that isn't a major deal at all. It's not at all a problem, just an interesting point of conversation. One thing I notice is that when the Disable 7/11 checkbox is checked, the value of "seven11position" in categories.txt is set to 0. Todd, will this make the game choke?
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Post by Todd Robinson on Apr 21, 2005 20:20:16 GMT -5
No, the zero will just be ignored. It'll work fine.
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Post by Joe Lourenco on Apr 22, 2005 12:41:47 GMT -5
wouldn't it have been easier programmatically to make it a radio button linked to the other six, and make it the default? Mind, it works great, but I'm not sure which one is more in line with MS's GUI guidelines. The radio button would require one less click, though of course that isn't a major deal at all. That does make sense. I was thinking of the 7-11 buttons as needing to be enabled/disabled, which requires a checkbox. But just making a button labeled "Disable 7-11/Mystery 7" linked to the others could do the same thing: make "seven11position" equal zero. I would just have to assign the value "0" to the "Disable" button. If I do another overhaul of the editor, that's the first thing to change! Thanks again, Chris. Joe
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Post by Chris Lemon on Apr 22, 2005 15:24:12 GMT -5
Cool. In and of itself it's SO not an issue, and if this were a commercial environment and there was any chance at all that making a change would introduce a bug, I'd say no way in hell should you do it. For those who don't follow me when I talk about "official MS GUI guidelines": MS has a set of rules that their programmers are supposed to follow to insure that all Windows apps look and behave the same. One of those, I believe, involves radio buttons, in that if you are going to have a set of them, one needs to be preselected as the default. So in Joe's case, if he was gonna keep it the way he has it set up now, he'd need to set a default for the bonus box. But that's visually confusing, even if they're dimmed, so it makes more sense to replace the checkbox with a seventh radio button in the set for "no bonus", and then make IT the default. (I think you'd also replace the About "menu" with a Help menu, with "About Pyramid Clue Editor..." as the lone option, which would then call the dialog box. Which shouldn't ding, nor have a close icon in the corner, 'cuz the OK does that. And now I'm talking like I actually know something about this crap, so I should stop.) (And do we care one bit about MS GUI guidelines? Gawd no.
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Post by Monarx on Apr 23, 2005 2:15:12 GMT -5
(And do we care one bit about MS GUI guidelines? Gawd no. Actually, I am a bit interested... but that can go elsewhere. PS: Excellent job, man.
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Post by Chris Lemon on Apr 24, 2005 17:44:57 GMT -5
Just realized a new "bug", and this one should probably be addressed sooner rather than later: The order in which some categories "tab" is wrong. Based on what I'm seeing, I think you kept the default, which is to tab through boxes in the order you built them, since Category 1 tabs down, then 2 goes up, then down, and so forth. And the six Association boxes tab from Cat 1 to Cat 6. Here's what I think the best tabbing order would be: 1) Category names tab from Cat 1 to Cat 6. This way when you are transcribing a game, you can put 'em in while Dick reads 'em off without needing to touch the mouse. 2) Then, from Cat 1 to Tiebreak 2, items tab from top to bottom. This should also loop individually for correction purposes. 3) Then, the WC tabs as it does now, from $50 to $300. 4) Finally, the left-hand controls tab from top to bottom...first the Working Folder, then the 7/11/Mystery 7 set (which, when you change the Disable checkbox to a linked radio button, will tab as one - it will highlight whatever radio button in the group is currently selected), then the three buttons, and the "Save Cheat Sheet" checkbox. 5) Repeat loop. (I can see an argument that the tab sequence should just go from Cats 1 through 6, then tiebreakers, top to bottom, then WC from $50 to $300 in sequence, for those people who are just writing their own game material on the fly. This would be slightly less useful for me, but I could live with it if this was how you wanted to go. And as long as you are fixing THAT.... Could I possibly convince you to move the Association boxes to JUST BELOW the category names? That way, the logical flow of inputting data is there...a category is picked, you type in the association as Dick reads it, then you can tab right down to Item 1 and be ready when Dick says "Go!" (Actually, I wouldn't mind seeing the source code for this...it's your project, and I wouldn't dream of taking it from you, but I think I could learn a fair amount about Visual Basic from seeing it.) Oh, and does the cheat sheet mention which item was selected as the bonus? Might be a good thing to add, that way the host can anticipate what should happen when the box turns around (again, like Dick does...starts in on "That's the one with the Mystery 7!) before the box starts to turn), and it would make for a more seamless presentation. (Oh: And Clear All doesn't clear the "Save Cheat Sheet" toggle box. It prolly should. (And you'd want it to reset the radio button set to Disable.))
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Post by Joe Lourenco on Apr 24, 2005 20:48:01 GMT -5
Would you like fries with that, Chris? ;D Seriously, thanks for the notes. I forgot all about the tab order on v3. Although I think it's more intuitive to have the 7-11 buttons tab after Cat 6 and before the Tie-Breakers (since it's part of the Front Game). I decided to name this incarnation v4 (the next one will be named vLemon). ;D Here's a screenshot of the new version of the editor: Download: home.comcast.net/~jlourenco1/pyramid/Pyramid_Clue_Editor_v4.zipChanges: * New tab order: - Categories (Name, Association, Clues 1 - 7)
- 7-11 Buttons
- Tie-Breakers (Association, Clues 1 - 7)
- Winner's Circle ($50 - $300)
- Working Folder
- Save Button
- Load Button
- Clear Button
- Cheat Sheet Box
* Moved "Associations" under "Category Names", and to the top in Tie-Breakers * Changed "Disable 7-11/Mystery 7" to radio button linked to other 7-11 buttons * On "Clear All", "Save Cheat Sheet" clears and "Disable 7-11/Mystery 7" is the default * Made Chris just a *little* bit happier The cheat sheet already indicates which category is the 7-11/Mystery 7 with an (*) to the right of the category in the list under "THE CATEGORIES ARE..." The source code shall be revealed upon my demise, or when I've finished updating this blasted program and haved moved on to bigger and better programs, whichver comes first. Whew! Enjoy, already! Joe
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Post by Chris Lemon on Apr 24, 2005 21:00:33 GMT -5
* Made Chris just a *little* bit happier Let me reiterate that I really do appreciate all the work that you've put into this, Joe. I'm thrilled with the progress that's been made, and I love using it. I can't wait to get my hands on this one! EDIT: Oh yeah. This is a d**n thing of beauty.
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hotchocolate
Junior Member
Computer, game show are favorites show on tv
Posts: 97
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Post by hotchocolate on Apr 25, 2005 3:42:20 GMT -5
hi joe you did a wonderful job I downloaded the pyramid clue editor version 4 it work really well keep up the wonderful work. ;D
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Post by marshallfeud on Apr 25, 2005 15:35:11 GMT -5
Joe-- Excellent job on the newest edition of the Pyramid editor. I do have one question, however. I seem to be getting an extra letter "A" at the end of all of the categories (except category #1) on the main game display board. For example, if the category name was "WELCOME HOME" it would be displayed "WELCOME HOMEA". I looked at the text files created by the Editor versions 3 & 4 and there is a %D%A after each category. I'm not sure what I'm doing wrong. Please advise. Thanks!
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Post by Joe Lourenco on Apr 25, 2005 15:56:41 GMT -5
I seem to be getting an extra letter "A" at the end of all of the categories (except category #1) on the main game display board. For example, if the category name was "WELCOME HOME" it would be displayed "WELCOME HOMEA". I looked at the text files created by the Editor versions 3 & 4 and there is a %D%A after each category. I'm not sure what I'm doing wrong. Please advise. I think you're hitting Enter within the category box, which saves a carriage return to the text file. Let me see if I can fix that. In the meantime, make sure there are no spaces or carriage returns within the category, associations, or winner's cirlce boxes. Thanks for finding the latest bug! Joe
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